Arag-Gnar

The Last Of The Speaking Mountains

Hidden in the southern mountain ranges, forgotten by most of the world, Arag-Gnar rests at the tail end of an impossibly long life. Her stoney face settles into a warm, welcoming smile. The last of the first inhabitants of Ald-Amura.

The Power

As much a part of Ald-Amura as a citizen of it, Arag-Gnar has a deep connection to the world, and when she speaks, it is Ald-Amura speaking through her; so say the scholars and wizards who live in the caves and villages that pock her gargantuan body. She is ancient, older than any written records, and apparently old enough to remember the birth of Ald-Amura itself. This age brings an unparalleled wisdom, though it also brings a degree of stubbornness that can be hard to overcome if one seeks a straight answer from the mountain.

Beyond this direct line to the very soul of the planet, Arag-Gnar is a mountain, in a very literal sense, and has all the power you would imagine two hundred billion tons of rock and stone and snow and metal would have. She is able to move, though she hasn’t in millennia, other than to speak.

People

Arag-Gnar’s guardians live in networks of caves and in a number of sparse cliff-side villages. The people living here have had numerous titles, and have followed dozens of different codes, faiths, and ideologies over the eons they’ve protected the mountain from the outside world. Today, with the fall of Kings and the end of War, they mostly work as a sort of bureaucratic representative of Arag-Gnar. They travel Ald-Amura to ensure the last speaking mountain has a voice in major decisions, advocating for her and ensuring the exact location of the mountain remains secret to all but the most dedicated of travelers.

Arag-Gnar is one of the few Monsters who can speak human languages fluently, without having to rely on interface or abstract communication. They have written, via scribe, several books, including “My Time as the World,” one of the most comprehensive history texts in the land. Arag-Gnar’s guardians maintain a full scale printing press, and her latest series of epic fantasy fiction titles are incredibly popular in Ald-Amura.

Epic Destiny

By Arag-Gnar’s own words, her epic destiny was completed long ago. She is hesitant to speak much more on the subject, though some of her writing speaks of missing her family and of a mournful regret for a past choice that is never fully clarified.

Wounds

  1. Every inch of Arag-Gnar turns shiny and golden, causing terrible avalanches and blinding reflections for miles around.
  2. A massive monolith grows from Arag-Gnar’s peak, an ominous storm raging around it.
  3. Arag-Gnar’s vast mouth fills with boulders and thorny vines.
  4. The mountain will not stop growing.
  5. The mountain will not stop shrinking.
  6. Arag-Gnar’s surface becomes soft and chalky, with lances of violent red spears erupting here and there.